Wiki under construction! This resource is only 11 days old and still missing many items. Want to help out?
Post-launch Patch #5
Back to News / Patch Notes

Post-launch Patch #5

Tyler (Schedule1 Team)
Schedule I version 0.3.3f14 fixes employee, multiplayer, and casino bugs along with pathfinding improvements to prevent crashes.

The developers have released the 5th post-launch patch for Schedule 1. This update (version 0.3.3f14) addresses numerous bugs related to employees, multiplayer functionality, and casino operations. Most importantly, it includes pathfinding validity checks aimed at preventing crashes on certain hardware configurations.

Important: This patch implements significant pathfinding improvements that should resolve crashes reported by players with specific chipsets.

Tweaks/Improvements

  • Added an active display setting to choose which monitor the game displays on
  • Botanists will now automatically move product from their supplies to drying racks
  • Owned vehicles are now visible on the map app
  • Implemented several validity checks/failsafes for NPC pathfinding and warping (addressing a primary cause of crashes on certain chipsets)
  • Refactored employee item movement behaviour to be more intelligent
  • Implemented NPC effects culling at a certain distance to improve performance

Bug Fixes

  • Fixed non-host clients sometimes not being able to hit/stand in blackjack
  • Fixed a quest UI bug that was sometimes causing infinite loading screens in multiplayer
  • Fixed clipboard selections not reassigning without first manually clearing the existing selection (employee beds, botanist supplies, etc)
  • Fixed the dealer sometimes preemptively revealing its hand to non-host players in blackjack
  • Fixed first-person jacket looking janky
  • Fixed 'Master Chef' achievement being rewarded prematurely
  • Fixed some property null references that were causing multiplayer loading/desync issues
  • The drying rack 'dry' button is now non-interactable if the input slot is reserved by an employee
  • Fixed NPC 'stay in building' behaviour sometimes causing errors for non-host players
  • Fixed NPC voiceover emitters sometimes throwing a null reference

The developer has mentioned that work has begun on the first content update, planned for release this weekend. Keep an eye out for sneak peeks coming soon!

Share this article:
#patch#update#bugs#multiplayer#casino