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Schedule I v0.3.4: Pawn Shop, Fancy Stuff, and More
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Schedule I v0.3.4: Pawn Shop, Fancy Stuff, and More

Tyler (Schedule1 Team)
The first content update for Schedule I is now available with new shops, decorative items, and quality-of-life improvements.

🚀 THE FIRST CONTENT UPDATE HAS ARRIVED!

Schedule I version 0.3.4 is now officially available!

Hey everyone,

The first content update for Schedule I is finally here! This update includes the functional pawn shop, Bleuballs Boutique, wall decorations, and much more than what was initially available in the beta.

Sorry the update is a bit later than expected - I'm still ironing out the update/testing process. Things will be running a lot smoother (and on time) when I do larger monthly updates (starting next month).

🏪 New Locations & Shops

  • Added Bleuballs Boutique interior and functionality
  • Added Pawn Shop interior and functionality - You can now sell pretty much anything (excluding product) to Mick at the pawn shop
  • Added Ol' Man Jimmy's

🛋️ New Decorative Items

  • Wooden sign
  • Metal sign
  • Wall-mounted shelf
  • Safe
  • Antique wall lamp
  • Modern wall lamp
  • Grandfather clock
  • Silver watch
  • Gold watch
  • Silver chain
  • Gold chain
  • Gold bar
  • 6 different paintings
  • Toilet (pre-owned)
  • Golden toilet

🍷 New Collectibles

  • Château La Peepee
  • Brut du Gloop
  • Ol' Man Jimmy's Whiskey (Liquor is decorative for the time being but will become functional in a future update)

⚙️ Tweaks & Improvements

  • Improved the counteroffer product selection interface
  • Improved phrasing for customer recommendation dialogue
  • Increased jar stack size to 20
  • Added some extra null checks and validity checks
  • Supplier meeting icons in the map app now include the supplier's name
  • Removed the cooldown timer for requesting a meeting with a supplier
  • Time skips (e.g. sleeping) now affect the supplier meeting countdown

🐛 Bug Fixes

  • Fixed delivery destination dropdown overflowing outside of phone screen
  • Fixed player lists sometimes not clearing properly when exiting to menu
  • Fixed non-host clients sometimes not receiving 'on day pass' and 'on week pass' events
  • Fixed a bug where item slot filters could be bypassed by swapping items

🔮 What's Next?

My next focus will be on taking care of any remaining bugs. My top priorities are:

  • Making sure employees are working consistently and without issue
  • Preventing save games getting corrupted/disappearing. I've met with some folks at Valve and got some great insight into how I can improve the save file format so that it plays a bit nicer with Steam Cloud saves, as well as being less prone to corruption
  • Minimizing disconnections and loading issues in multiplayer

I'm also looking into improving optimization. I'd like to get Steam Deck officially supported as soon as possible, so that'll act as my performance benchmark.

Thanks for reading,
Tyler

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